B. Analysis of the concept and content of a studio production


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https://gameshowgallery.files.wordpress.com/2016/03/kf7.png
Fig:1


Show running time: 30 Mins

What is it?
The Krypton Factor ran from 1977 to 2010. The show consists of 6 different rounds: Mental Agility, Response; intelligence; Observation; physical ability; general knowledge.

So it was a quiz, puzzles and physical challenges.

The very first series didn't have the "Mental Agility" round but did include a "Personality" round in which the contestants were set creative tasks such as re-writing nursery rhymes as news reports or inventing limericks on a given topic, with the winner decided by having unfortunate members of the public being surveyed on whose efforts they thought were the best. 

What will I explore in this blog?
This blog will explore the format of the show compared to the show that is commissioned, as this show is 30 mins long and has many different rounds which need to be completed in a certain time, it is important that I look at how that is done and challenges that our show might face on the day, also the VT's use that they use in the show.

VT's
The introduction to the contestants are done via VT's, each VT lasts 5 seconds, the use of graphics is situated on the side of the VT's in which show who the contestants are. The information is shown in a military-style which fits the brand of the show, the contests are shown doing an endurance course, this shows that they have a competitive flare.

Graphics add clarity to a show's presentation. They are used to announce the place or time, to identify a plant, to display data, to clarify how food should be cooked and so on. (Owens, 2016:181)

There fore without the use of graphics in the show it would be difficult to determine the concept and to get to know the contestants before they are visual on the screen, with relevant information that the audience needs to know.

This also introduces the information that they are a variety of contestants with different working backgrounds and diverse backgrounds.

The mixture of contestants from different areas and professions creates a platform for a variety of an audience, this gives hope and entertainment for a mixed audience which can range from 18+ making this family entertainment.

Camera.
The opening shot is an establishing shot, back in the 1980's it was a bigger experience to have live shows filmed in front of a studio audience with them being present, the importance of the establishing shot, showing the number of people who enjoy watching the show and for the people at home it showed where they are:

Establishing shots contain a lot of minute visual detail in the frame. If these details are essential to the narrative .. (Mercado,2010: 80)

The narrative tone is certainly set up with the wide establishing shot and that is how many studio productions start, it gives the audience knowledge of what the narrative the show will be doing.

Relative to our commissioned show.
The challenges in the commissioned show are similar to that presented on the Krypton factor, there are mental and physical challenges, although the tone of our show is leaps and bounds as that f the Krypton Factor, the general idea of the pacing of the challenges is that of the same.

The Krypton factor is very uninformed and structured the same every week, which means it is easily identifiable if a viewer at home turns the television on they can identify what it is straight away, this goes for our show as well, it will be structured and formatted so that anyone who switches it on will be able to identify immediately, from set design, light and characters which will be a continuing theme throughout.



























































Bibliography.

Figure 1. The Krypton Factor Logo and Set (2016) The Krypton Factor Logo and Set. [Image] At:https://gameshowgallery.wordpress.com/2016/03/30/the-krypton-factor-and-general-knowledge-analysing-changes-over-the-years/ (Accessed on 6 February 2020)

Owens, J. (2016) Television Production (Ed 16). New York: Focal Press.

Mercado, G. (2010) the filmmaker's eye: learning [and breaking] the rules of cinematic composition. Oxon: Focal press.

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